PixelOkayAudio Studio
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Your next great mix starts here

Drop audio onto the timeline, import a file, or record your voice.

Master output Stereo · 48 kHz export
−∞ dB
Processed on your device

Online Multitrack Audio Editor

Arrange voice, music and sound effects on a multitrack timeline. Import compatible audio, split and trim clips, adjust gain and pan, apply track effects, and export a mono or stereo mix. WAV export runs locally; optional MP3 and FLAC export downloads an encoder on first use.

Instructions and formats · Related audio tools

How to edit and mix audio online

Audio Editor Studio brings voice recordings, music and sound effects onto a multitrack timeline. Use separate tracks to overlap sounds, then export a single audio mix. Keep a project backup when you want to return to the editable arrangement.

  1. Import your audio. Choose Import audio and select files your browser can decode. You can also use Record for a microphone take; recording needs microphone permission and HTTPS or localhost.
  2. Arrange the clips. Move clips to their intended start times and place overlapping audio on separate tracks. Use the inspector for precise timing, trimming and track placement.
  3. Shape the edit. Split clips, trim unwanted sections and add fades. Adjust track gain and pan, and use mute or solo to listen to individual parts. Hold Alt to bypass snapping when placing a clip.
  4. Listen through the mix. Check speech against background music, transitions and the final ending. Use named markers to return to important moments. Markers do not extend the exported file.
  5. Export the finished audio. Open Export audio, choose WAV or an optional MP3/FLAC output, select mono or stereo and set the sample rate. End at the last clip or enter an exact duration to trim the mix or add silence.
  6. Keep the editable project. Use Backup to download a .pixelokay-audio file with the project and its audio assets. An exported audio file contains the mix, rather than separate editable tracks.

Multitrack mixing or merging audio files?

Use the multitrack editor when voice, music or sound effects need to play together. For example, a podcast introduction can place narration on one track and quieter music on another. If you only need recordings joined one after another, Merge Audio offers a simpler workflow. For a single cut, use Trim Audio.

Example: mix a voiceover with background music

Place the voiceover at the beginning of one track and the music on another. Lower the music gain so speech remains clear, trim it to the required length and add a fade at the end. Listen through the transition, set the final duration and export the mix. Save a separate project backup to revise the balance later.

Plan a voiceover mix with an exact ending

A short voiceover and a longer music bed can leave an unexpected tail. The final duration controls where the mixed file ends; trimming the music and fading it are separate editing decisions.

Authored planning exercise, not a supplied recording or an exported mix: assume narration occupies 0–12 seconds and music occupies 0–18 seconds, with no later clips.

Expected duration for this arrangement
Final duration choiceWhat the file includesWhat to review
End at last clip18 seconds, including six seconds of music after the voiceDoes the music tail belong in the delivery?
Exact duration: 15 secondsThe first 15 seconds; the last three seconds of music are outside the exportAdd a fade before the ending if an abrupt cut is unsuitable.
Exact duration: 20 seconds18 seconds of the arrangement followed by two seconds of silenceExtra duration does not loop or stretch the music.
  1. Place your own narration and music on separate tracks, then inspect each clip's start and end. Lower the music track gain while listening to speech.
  2. Choose the ending needed by your recipient. Adjust the music trim and fade, then set the final duration in Export audio.
  3. Listen across the voice-to-music transition and ending. Export WAV first when you need an output without the optional encoder download; keep Backup separately for revisions.

A marker beyond the last clip does not add audio or extend the file. If the task is simply removing a tail from one recording, use Trim Audio instead of building a multitrack project.

Audio import formats and browser support

Import support depends on your browser's audio decoder. The file picker accepts audio candidates such as WAV, MP3, M4A, AAC, FLAC, OGG and WebM; a file extension alone does not guarantee that its codec can be decoded. If an import fails, try a compatible source file or a different browser.

The source import limits are 180 MiB per file and 360 MiB of decoded PCM per imported asset. Compressed audio can expand substantially when decoded, so device memory may limit a project before those bounds are reached.

WAV, MP3 and FLAC export options

WAV supports 16-bit PCM, 24-bit PCM or 32-bit float, with mono or stereo output at 44.1 or 48 kHz. It does not require an additional encoder download. Choose PCM WAV for a broadly usable editing file, or float WAV when your next audio application supports it and you need to retain headroom.

Optional MP3 export offers 128, 192 or 320 kbps. FLAC exports 24-bit lossless audio. Both require an initial WebAssembly encoder download, a browser with Worker/WebAssembly support and HTTPS or localhost. If the encoder cannot load, choose WAV. AAC export is not included.

The export budgets are 512 MiB of PCM for WAV and 192 MiB for MP3/FLAC conversion. These are memory budgets, not promised downloadable file sizes. Longer arrangements depend on available memory. The clipping-prevention option can reduce excessive peaks; it is not true-peak or LUFS mastering.

Local processing, recording and project backups

The editor processes audio on your device. Optional MP3/FLAC export still needs a network download of encoder code; local audio processing does not mean every feature is available without an initial connection. Recording requires the browser's microphone permission.

Browser storage can be cleared or become unavailable. Recover can reopen a saved local project, a previous autosave or the previous project from the session. Missing audio can be relinked while clip edits are retained. Keep your own portable backup for important work: backups support up to 360 MiB of embedded audio and 512 MiB per backup file. See the privacy policy for site information.

Audio editor frequently asked questions

Can I mix voice and music on separate tracks?

Yes. Place clips on separate tracks to overlap them, then adjust timing, track gain and pan. The exported audio combines the arrangement into a mono or stereo mix.

Can I export MP3 or FLAC instead of WAV?

Yes. Select MP3 or FLAC in Export audio. The first use downloads an encoder and requires a supported browser and secure context. WAV is available without that additional encoder download.

Does the exported mix keep my tracks editable?

No. Audio export combines the arrangement. Use Backup to keep an editable .pixelokay-audio project with its audio assets, and use Open project to return to that backup later.

Why will an M4A or other audio file not import?

The container and codec must be supported by the browser's decoder. A listed extension is not a promise that every file with that extension will open. Try another compatible source or browser.

Can I record a microphone in the editor?

Yes, when the browser supports microphone capture and you grant permission. Open the page through HTTPS or localhost, record a take and add it to the timeline for editing.

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