Relief from light and dark
Ideal for embossing, topographic art, grayscale heightmaps and stylized photo reliefs. Brightness controls each point's height.
Transform an image into a sculpted relief or extruded shape. Explore the geometry in 3D, tune every detail, and export ready-to-use model files—right in your browser.
Upload a source, configure how it becomes geometry, and generate your model.
Start with a photo, logo or illustration.
PNG, JPEG or WebP
Up to 20 MB · 24 MP input limit · private to this tabYour interactive model will appear after generation.
Ready to use in compatible 3D applications.
No true depth can be recovered from a single image. These modes create image-derived geometry; they do not generate a complete 3D object from one photo.
Choose the method that matches the art you're working with.
Ideal for embossing, topographic art, grayscale heightmaps and stylized photo reliefs. Brightness controls each point's height.
Perfect for high-contrast symbols, transparent logos and cutout shapes. Background detection is threshold-based, not AI segmentation.
Textured GLB for modern viewers; OBJ and STL for geometric workflows. Your original image remains unchanged on your device.
No. One photograph usually does not provide enough information to recover hidden surfaces. This tool makes a height-based relief or a flat extruded outline. It is not a neural single-image 3D reconstruction model.
Relief mode works well with grayscale heightmaps and pictures that have useful brightness contrast. Silhouette mode works best with transparent PNG/WebP logos or simple shapes against a contrasting background.
GLB contains geometry and a texture packed together. This tool's OBJ is geometry-only, and STL is a binary triangle mesh without materials, textures, or defined physical units.
Yes. Image decoding, mesh building, preview and export use local browser APIs. The tool includes no paid AI API, image upload, external processing service, or required account.
Potentially, after checking the mesh and scaling it in your slicer. Models have arbitrary units; fine details or holes may be unsuitable for a particular printer. Always inspect and repair in your slicer before printing.
Open an image or the sample, choose relief or silhouette mode and adjust detail/depth. Generate the mesh, inspect the preview and export the required format. Review scale and geometry in your downstream viewer or slicer.
This creates 2.5D image-derived reliefs/extrusions, not semantic AI reconstruction or photogrammetry. Hidden surfaces cannot be recovered reliably. Sampling can lose fine holes/strokes. GLB carries the source texture; OBJ/STL do not. STL units are unspecified, and closed geometry does not certify print suitability. Source textures are downsampled; WebGL preview depends on browser support.
References: glTF specification
Use a supported image to build a height-based relief or an alpha/threshold silhouette extrusion. Adjust the mesh settings, inspect it in the WebGL preview, and choose GLB, OBJ or STL according to whether you need texture or geometry.
Authored example: Start with a high-contrast leaf silhouette. Compare a shallow relief with a silhouette extrusion and inspect narrow stems for gaps before deciding whether the mesh suits a later 3D workflow.
Limits: This is 2.5D image-derived geometry, not photogrammetry or semantic 3D reconstruction. OBJ and STL omit the source texture, STL units are unspecified, and mesh checks do not certify printability. Sampling may remove fine details; preview requires browser WebGL support.
No. It creates a relief or silhouette-based extrusion from image pixels, not a semantic or multi-view reconstruction.
GLB carries a texture. OBJ and STL exports are geometry-only; STL units are not specified.