Targeted pointing
Direct the presenter's hand toward a particular place in your video or slide, using percentage coordinates.
Make a presenter point to your content, wave, nod or emphasize a moment—exactly when it matters. Arrange gestures on a timeline and export your animation locally.
Design a scene, schedule movement and export a presentation-ready animation.
No gesture cues yet. Add one to begin animating.
Direct the presenter's hand toward a particular place in your video or slide, using percentage coordinates.
Schedule, preview, duplicate and adjust gesture cues along a continuous timeline.
Animation and recording happen on your device. Video support depends on browser MediaRecorder capabilities.
Not in this version. The built-in vector character is a deterministic rig; arbitrary images do not include arm and head bones.
No. Uploaded videos play muted during preview, and the current video recorder captures the composed canvas silently. You can combine the exported animation with the original audio in a video editor.
No. To avoid huge project files, only the scene settings and gesture cue data are saved. Reattach your background video or image when reopening a project.
When your browser advertises and successfully provides an MP4 MediaRecorder encoder, yes. Otherwise the tool uses WebM. Some browsers support only one format.
Choose the scene and character, schedule non-overlapping gestures and review target positions before export.
Optional AI suggests cue schedules, but no generative motion, arbitrary photo rigging or lip sync. Source video audio is not exported. Projects omit media. Transparent PNG is a single frame, not transparent video. Scene length is bounded to 180 seconds; MediaRecorder frame timing and codecs vary.
Choose a character and scene, arrange the six supported gestures as sequential cues, and adjust the pointing target and timing. You can draft a cue schedule manually or opt into on-device AI planning; review every cue before exporting frames, a cue sheet, a project or recorded video.
Authored example: Build a three-cue product walkthrough with a wave, a point toward a labeled feature and a closing gesture. Inspect the target position and spacing between cues before recording.
Limits and model handling: Optional WebLLM planning requires explicit model setup, compatible WebGPU and external runtime/model downloads; the manual gesture editor and exports work without it. AI drafts cue schedules rather than generating motion. Source video audio is not exported, saved projects omit background media, and transparent PNG represents one frame rather than transparent video. Scene length is capped at 180 seconds; recording timing and codecs vary by browser.
No. Manual cues, scene controls and exports work without loading a model. AI is an optional cue-planning aid.
No. Gestures are procedural and do not provide lip sync or arbitrary photo rigging.