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PIXELOKAY / SPATIAL AUDIO LAB

Surround Sound Panner

Put every sound in its place. Design spatial soundscapes, move sources around the listener and create genuine channel-mapped surround WAVs—all on your device.

◉ 5.1 & 7.1 mixing↗ Animated trajectories♫ Stereo audition⌁ No uploads · No account
Ready · Load audio or try demo
01 / SPATIAL FIELD

Position your sounds

SCREEN / FRONTBACK
Selected source No selection

Drag a source node to position it. The center represents the listener; the top is the screen.

Azimuth—
Active speaker—
PreviewStereo
Distance—
Channel distribution 5.1

Solo a virtual speaker as centered stereo to hear its contribution. LFE is excluded; this is not hardware surround monitoring. Channel meters estimate panning gains, not measured loudness.

02 / TIMELINE

Sound sequence

0.0 seconds
Add a sound to see its track.
Position moves and fade envelopes are calculated across each source's duration. Changes during playback restart the preview.
03 / QUICK START

Hear a scene in seconds

Choose Try demo for three synthesized sounds, drag their points around the room, then play a stereo fold-down. Export a 5.1/7.1 file for a proper surround editing or playback system.

Headphones ≠ real surround. The preview is a stereo compatibility mix without HRTF virtualization or height cues. The exported WAV contains true separate channels and an explicit speaker map.
HOW IT WORKS

A surround scene, from idea to export.

01

Import your audio

Load dialogue, ambiance and effects. Each audio file becomes an independent movable mono source. Demo mode generates sounds entirely on your device.

02

Design the space

Drag sources through the room, adjust spread and gain, or animate a linear trajectory. Switch between 5.1 and 7.1 speakers at any time.

03

Preview and deliver

Use a stereo downmix for immediate audition, then download a multichannel WAV with channel ordering for your DAW or surround-capable playback system.

Frequently asked questions

Can my headphones reproduce 7.1 surround?

Not as eight discrete hardware outputs. PixelOkay provides a stereo compatibility fold-down for ordinary headphones. It is not a personalized HRTF binaural renderer. The exported WAV has discrete speaker channels.

How are the channels ordered?

5.1 exports FL, FR, FC, LFE, BL, BR (0x3F). 7.1 exports FL, FR, FC, LFE, BL, BR, SL, SR (0x63F). Receiver mapping depends on your playback software and setup.

Can I use this for a feature film?

Use it to prototype and export short scenes, then perform final routing, calibration, loudness and monitoring in a professional DAW. This is not a Dolby Atmos encoder or a room-calibrated monitoring system.

Is my audio uploaded?

No. Audio is decoded and rendered in your browser. A saved layout contains references and settings, not audio bytes, so reloading it requires relinking sound files.

Position mono sources in a 5.1 or 7.1 layout

Place and animate up to six mono sources in a selected surround layout, adjust fades, spread and approximate distance attenuation, then audition the stereo fold-down. Export multichannel PCM16 WAV with a channel map or save a layout for later relinking.

Example workflow

  1. Choose a 5.1 or 7.1 layout and import mono source files.
  2. Set source positions and motion, then adjust fades, spread and attenuation while checking speaker activity.
  3. Audition the stereo fold-down, export PCM16 WAV and channel map, and save the layout JSON separately from the audio.

Authored example: Place a fictional dialogue source near center, move an ambience source across the side channels and fade an effect toward the rear. Check the stereo fold-down and verify channel order in the receiving software.

Limits and privacy: The stereo preview is not physical surround, HRTF or Atmos. Stereo and multichannel imports are downmixed to mono; projects support up to six sources, 60 seconds and ten million decoded samples. Layout JSON excludes audio, so reattach originals. LFE is intentional low-pass content, not bass management; verify routing and channel order externally.

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