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✦ PIXELOKAY IMAGE STUDIO FLAGSHIP V3

Film Texture & Effects Studio

Apply analog-style grain, halation, dust, scratches, light leaks, gate weave, chromatic aberration and vintage color characteristics—all locally in your browser. Tune the look, preview the effect live, compare before and after, then export polished stills for thumbnails, posters, social posts and moodboards.

◈ Grain, halation & dust↯ Light leaks & gate weave◎ Before / after compare↓ PNG, JPG & WebM export

YOUR CREATIVE WORKSPACE

Film Texture & Effects Studio

Photo → Texture → Vintage look → Export

See preview · Jump to export

04 / LIVE PREVIEW

Preview and compare your film look

With Split compare enabled, drag directly across the preview to move the before/after divider.

Preview · processed look

05 / EXPORT & RECOVERY

Download or reuse your look

Halation simulates soft orange/red bloom around bright details. Grain size controls texture coarseness. Choose the exact animation moment to bake into your still export. Export always uses the processed look—even when Original or Split compare is visible.

Animated texture export

Video export animates film texture over your still photo, without music or source-video footage. Maximum width 960px; WebM requires native browser recording support.

This tool exports still images and effect presets. Gate weave and leak flicker can be captured as a chosen still moment using the frame-position control; short WebM loops can also be exported where supported. Contact sheet compares the current seed with the next three seeds without altering your selected look. No uploads, paid AI, or external image processing.

MADE FOR EDITORS & CREATORS

Fast vintage styling without leaving the browser

1 · Build the base look

Start from clean 35mm, Super 8 or distressed grindhouse presets, then tune the balance between grain, fade, warmth and contrast.

2 · Distress with intention

Generate repeatable dust, scratches and light leaks using a seed. Refresh only the textures until you find a frame that feels authentic.

3 · Export locally

Download full-resolution PNG, JPEG or WebP files and save reusable presets for later projects or brand-matched campaign artwork.

Questions before you export?

Does this work offline after loading?

Yes. Once the page is loaded, your images and texture generation stay in your browser. No cloud rendering or paid model calls are required.

Is this for video or photos?

The tool takes a still photo. It exports processed still images and optional short WebM texture-motion loops from that photo. It does not import or edit source-video footage.

Can I remove or reduce scratches later?

Yes. All controls are non-destructive while you work. You can reset the look, load saved presets, undo changes, or open the original image again at any point.

Will huge images be resized automatically?

Preview renders use a reduced display size. Source images are limited to 24 megapixels, and exports to 16 megapixels and 8192 pixels per side to protect browser memory.

Using Film Texture & Effects Studio

Apply adjustable film-inspired grain, dust, scratches and light effects to a still image. Compare variations and export a finished image, reusable preset or short silent texture loop.

  1. Open a supported photo or use the generated demo image.
  2. Adjust grain, dust, scratches, light leaks, halation and related controls; compare the result and try another texture seed.
  3. Export a PNG, JPEG or WebP still, a short WebM loop, a contact sheet or a reusable preset.

Example: Give a portrait a restrained grain and light-leak treatment, compare two seeds against the source, then export a WebP and save the settings as a reusable preset.

Limits and privacy: This workspace imports still images only; it does not take video/audio, use a neural film-stock model, apply LUTs or export MP4. Sources are capped at 25 MB and 24 megapixels, while exports are capped at 16 megapixels and 8192 pixels per side. Short two-to-five-second WebM loops are silent. Output is RGB/RGBA and is not calibrated film or print emulation; image processing runs in the browser. Exact texture/alpha fidelity, seed reproducibility, other image formats, contact-sheet pixels and WebM remain unverified.

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